Nostalgia time, or how my most recent playthrough of Might and Magic VII went.
My starting party: So I wanted at least a semi-challenge, so I picked no actual melee class to be a tanky beast on my side, and in that vein my first class selection was: Dun dun dunnnnnnn, ARCHER!
Nothing like a good pew pew with a GandMaster Bowman. Next up on the team list, a stock standard for any of my lists because I like Lloyd’s Beacon: Sorceror. Next up, any party lineup will generally get you killed if you lack one of these: A Cleric. Time to spam Power Cure and Divine Intervention and abuse Protection for Magic when we get to Eofel . Aaand last but not least, I decided to rock the multi purpose, ever fantastic Druid. Nothing like cramming a sorcerer and a cleric in one.
Emerald Island: It’s slaughter time, there was nothing better than luring the Dragonflies that populate the island and use them to… well… depopulate the island. I did all the standard running around after that point, taught all my characters the bow skill, bought them bows and trotted over to the Dragon’s cave. After one or two tries, I slew that bugger and headed straight for the loot. I’ll be honest here, I mercilessly abused the multi-loot glitch here for chuckles, leaving the island with basically a full complement of relics and artifacts for your party is pretty funny.
I’m going to skip a moderate amount of this middle area for quests, simply because of how strong my gear was, the enemies pretty much couldn’t touch me so we will get to some of the main quest line. The choices, this time through I decided to free the spy, and hand him back to Catherine of Erathia, no real reason for it, just seemed like the thing to do.
Before making the major choice, I decided to mercilessly abuse the invisibility spell, and made the run from Stone City to Nighon, then from Nighon to Eofel (Land of the Giants), where I was given the first blaster by Archibald (Thanks buddy, give me a gun nobody can use -.-). I headed over to the house of the GM Armsmaster trainer, and commenced the well abuse, GM Body magic and Protection from Magic leaves you unable to suffer from any debuffs from the well, meaning it’s free gold, skill points and experience. After mercilessly abusing this for a while, I headed on out to the shrine to return to Harmondale.
Next came the major choice, kind of picked purely for one thing: Divine Intervention. Spell is just SO GOOD… and having an Archmage and a Priest of the Light that can both cast DI is just plain lovely. That and the light magic school has buffs coming out of EVERY orifice =D
Quest, quest, quest, quest, quest, more abuse of the invisibility spell and suddenly I can use my blaster and go pew pew. Thanks Resurrectra. I headed on out to take out the devils, which went by super-quickly given the massive skills and levels of my characters, and left with a blaster for each member of my party. Back to Resurrectra and into the final quest for the Lincoln. Here I derped it pretty badly, couldn’t remember how to get into the ship, so I spent about 10 minutes just circling it looking for the door -.-……..
AND I MAKE IT INSIDE… YAY!!! XD
A certain someone may or may not have derped a second time, forgetting to re-equip his stuff, so this certain someone may have just about gotten slaughtered by the defence droids before noticing… score 15 or so for DI. Cruise around the ship a bit, looting, and getting myself some upgrades to my blasters, and we come to the end, grabbing the Overdrive Oscillator.
So I hope you found this passingly interesting or amusing, I’m eyeballing doing some other games over the next little while, Might and Magic VIII is the current one on the list, let me know what you think could be improved or what you’d want to see in the next one of these.