Walkthrough to the wonderful world of Tekkit
So in the next few articles I’m going to go over a bit about a few of the mods in the Tekkit suite of mods for Minecraft. Depending on the popularity and comments this receives, I might start a livestream for a few of us to adventure through the world and creeper-dodge (so be all means, comment away, let’s see what you think of the idea).
So without further ado, let’s get in to one of the biggest mods: Industrial Craft 2.
Industrial craft is, as you can imagine an industrial mod that gives the game many new recipes, for machines, cabling, equipment and tools. Most of these machines and equipment make use of this mods own energy systems, called EU (energy units). Here’s a few of the major ones:
Generator(s): There are a few kinds of generators; each one has its own traits and requirements for power generation. A stock generator for example, burns the same things a furnace does, but is not the most efficient. Along this category you can also make water mills, wind turbines, geothermal generators, nuclear reactors and solar panels.
Macerator: Grinds ores into dust, each ore provides 2 dusts, so if you take the time to grind all your ores down to dust, and then smelt it into ingots, you will make a tidy profit for each ore you find.
Extractor: A more efficient way of producing rubber from your sticky resin. Rubber is one of the integral pieces for most recipes, making cable among other things. Extractors also let you make Coolant cells, an integral part of nuclear reactors and overclocking upgrades.
Compressor: Surprisingly, this compresses various materials, for example you can compress Uranium into Refined Uranium, a key component in Nuclear Power production. Or you can compress mixed metal ingots into Advanced Alloys, required for later production.
Mass Fabricator: Takes an immense amount of power to run, but produces something called UU-Matter, not only required for one of the final equipment recipes, but it can be used to make most things in the game, ore blocks, diamonds, even mycelium!
Teleporter: Surprisingly, it will teleport you from one to the other, providing you have the large amount of power required.
Electric/Induction furnace: Electric furnaces are a more efficient version of a furnace, and one of the best parts is, it automatically cuts off, saving you any waste of power. They require either a direct connection to your generator, or to be supplied via cable.
Personal Safe: One of the cooler items in this mod is a chest that is completely safe for you to store your own items in. In standard Minecraft, you had to attempt to hide your chests just so people wouldn’t steal your stuff. Now you can have it stowed right in plain sight and they can’t do anything about it. A personal safe is only accessible by the first person to right click it, and can only be destroyed by that person, or a person with Ops in the server (or according to the wiki, MAYBE a nuclear meltdown can destroy it…)
Trade-O-Mat: This is in my opinion really cool. It acts like a personal safe in that the first person to open it is the only one that can modify or destroy it, but with a few differences, it’s essentially a trading centre, you can for example ask for 64 Industrial Coins (coins made via items in the Industrial Craft mod), for a Diamond, or other such things, or you can ask for a Diamond for Gold etc, the options are very open for your own series of vending machines!
Mining Laser: This will be the last thing I discuss for this week, and it’s a doozy. The mining laser requires you to recharge it in any of the battery-like items you have in your base. Now what you can do with this is more or less everything a pickaxe can do, but much faster, it can also shoot people in the face for an obscene amount of damage. The mining laser shoots in a line, and breaks all the blocks in it, ready for you to collect. Pretty sweet =D
So that’s all we have for this week, next week I will go into another of the major mods for Tekkit, as well as the fun bits and pieces we can make use of.